TURTLEGUILD

TURTLEGUILD

Papers of the guild

What this is, how it works, and what comes with a shell.

What this is

TURTLEGUILD is a collection of 1,111 turtles on Robinhood Chain. Each one is drawn from a fixed set of traits, sworn to a house, and given a name and a page of its own.

Most collections give a picture and a number. This one gives a picture, a name, and a page in a book that holds every member of the guild. No two pages carry the same name, the same heading, or the same paragraph.

Where it begins

For a long time the crown read every letter and kept every door. Most turtles kept their heads down and their letters short.

A few walked out with what they could carry. A key, a quill, a ledger, a letter still sealed. Outside the walls they became a guild, and the first thing a guild does is keep a record of who belongs to it.

That record is the book. Every turtle in the collection has a page in it, and every page says where that turtle came from and what it carried out.

Eight houses

Every turtle is sworn to a house, and the house is read from what that turtle wears and carries rather than assigned to it. A handful swore to no house at all.

HouseCreed
OutlawTakes back what the crown took.
FriarKeeps the keys to forgotten doors.
NobleHolds the seal and its secrets.
ScholarReads what the elders buried.
CraftsmanMakes what coin cannot buy.
ExplorerWalks past the edge of the map.
MerchantKeeps the ledger honest.
WardenHolds the gate through the night.

Houses are not tiers. A house is a company to belong to, and later a side to take.

Book of the guild

Book of the guild is a register of all 1,111 turtles, arranged in eight volumes, one for each house. A page shows a turtle's portrait, its name, its number, its story, and everything it wears and carries.

Any page can be found by typing its number. Volumes can be read straight through, one leaf at a time.

Book opens after the reveal.

How pages are written

Writing was done once for every trait rather than once for every turtle. What a coat says about a turtle's past, what its eyes give away, what it carried out of the old order and the mark that leaving left, how it goes about now, and what its shell has taken.

A page is then composed from the traits that turtle actually carries, so a page describes its own picture and nothing else. Traits that appear most often across the collection carry the most phrasings, which is why two turtles have to match on seven traits before their pages begin to sound alike.

  • 1,111 names, none repeated.
  • 1,111 headings, none repeated.
  • 1,111 stories, and every paragraph inside them is unique too.

That is stated plainly because it can be checked. Every page is public once the book opens.

What a shell carries

Three things come with a turtle. Two of them exist already and can be seen the day the book opens. One is a promise about later, and is written here as a promise rather than a fact.

  • A name, not a number. Every turtle is named, and no two names are the same.
  • A story of its own. Every turtle keeps a page written for that one alone.
  • First through the door. Whatever the guild opens next, shells go first.

No claim is made about rights to the artwork. Nothing of that kind is promised here, and anything of that kind would arrive as its own document or not at all.

TRUTH

TRUTH is planned and does not exist yet. Everything in this section describes how it is meant to work, not something that can be bought today.

Once, what counted as true was whatever the crown allowed into a letter. A guild answers that by keeping its own record and leaving it open. TRUTH is what gets spent to write into that record.

It has one job. Every use of it changes what the book says, and nothing else grants those changes, so there is nowhere else to obtain them.

TRUTH spent on the book is burned. None of it is kept by the guild. What the guild earns, it earns from trading fees, which are described further down.

Naming

A holder may name their own turtle. Whoever holds a turtle at the time holds that right, and it passes on when the turtle does.

Naming changes the book. It does not change the token's metadata, which is fixed once and never altered, so a page shows the name a turtle goes by now and the name it was written with underneath.

Each renaming costs three times the one before it, and stops climbing after the fourth. Renaming is paid in TRUTH, so what it comes to in money is set when TRUTH exists.

RenamingCost
FirstBase
Second3x base
Third9x base
Fourth and after27x base
  • No two turtles may carry the same name.
  • Letters, spaces and apostrophes only, up to three words.
  • Names belonging to the guild itself are reserved.
  • Every name is read by hand before it enters the book.

Adding to a page

Planned. Written here as it is designed, not as something that can be done today.

A holder may add to their own turtle's page. What they write lands in the book under that turtle, stays there, and carries over when the turtle changes hands.

Writing is paid in TRUTH, and what is paid is burned. Checks run on chain, so the rules below hold wherever the writing is sent from.

A paragraph costs ten thousand TRUTH while the token is small, and the number comes down as the token grows, so that what a paragraph costs in money stays roughly where it started. Revisions are announced rather than left to be noticed.

  • Two a day for each turtle, three hours apart.
  • Between fifty and three hundred characters.
  • Dashes are refused, along with control characters and repeated text.
  • What a turtle writes is public, like the rest of its page.

Chapters

Beyond a single page, a house can have a chapter written for it. Members of a house put TRUTH toward their own house, and once a house reaches its mark, its chapter is next to be written.

A mark scales with how many turtles a house holds, so roughly a quarter of any house has to move for it to reach one. A small house that acts together gets there before a large house that does not.

Turtles whose holders put the most toward a chapter appear inside it by name, with a part to play.

One chapter is written at a time, and how often is set by how fast they can be written well. Houses that reach their mark while one is in hand wait their turn.

Trading

Exchange is closed.

Robinhood Chain is a quiet chain, and getting funds onto it is the slowest part of arriving. A guild interface handled that in one step, routing across chains rather than holding liquidity of its own.

A fee of 1 percent was charged on swaps made through it, and holders of a TURTLEGUILD turtle paid nothing. Ownership was checked against the chain at the moment a price was quoted, not declared by the person asking.

It is described here rather than removed, because a page that quietly loses a section is a page that cannot be trusted about the sections it keeps.

What taking part earns

Planned and not built. Rules below are settled. None of it says what it pays, because that depends on trading the guild does not control.

Trading TRUTH carries a fee. Part of that fee collects in a guild treasury, the treasury buys, and holders claim what it bought. Nothing is minted to pay for any of it.

A turtle earns nothing until its holder switches it on. One that nobody has activated draws no share and is not counted against the ones that are, so a quiet week is worth more to whoever turned up than a busy one shared with everybody.

Selling switches a turtle off the moment it moves. A buyer earns nothing until they switch it on, and what a turtle has built stays with the turtle rather than the wallet, so a page somebody worked on is worth more than one nobody touched.

How much a turtle counts for is set by three things. Base is held by every active turtle. Streak is built by writing and is lost by stopping. Standing is built by writing and never falls.

PartEach paragraph addsStops atHow it falls
BaseHeld from the start1.0Cannot be lost
Streak0.030.4Halves for each day missed
Standing0.020.1Never falls

So a turtle written to every day reaches 1.5, and nothing may ever pass 2.0. Standing fills after five paragraphs and the streak after fourteen, which at two a day is three days and seven days. Past the third day the only part still growing is the part that can be lost.

Stopping costs the most on the first day and less on every day after, because the streak halves rather than draining at a fixed rate.

Days missedNoneOneTwoThreeFour
Counts for1.51.31.21.151.1

A turtle never falls below 1.1, because standing is kept. Climbing back from a single missed day takes seven paragraphs, which is four days of writing.

  • Shares are worked out daily, and a window to claim opens weekly.
  • One transaction claims for every turtle in a wallet.
  • What is claimed is what a turtle earned while the claimant held it.
  • Anything unclaimed after thirty days returns to the pool.
  • Every turtle's page shows what that turtle has earned, readable by anyone.

A turtle at the top counts for one and a half turtles that sit idle. That ceiling is deliberate: turning up is worth half a turtle more and never a whole collection more.